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In plain terms: We have reconstructed a ship’s hull structure from 2D drawings into 3D, end to end, on a real vessel. Next we are taking the same pipeline inward, to the piping, engines, and smaller parts, and then outward, to reviving dead 3D CAD files into editable ones.

Where we are

The hull structure milestone is complete. We can take a real vessel’s legacy 2D drawing set and reconstruct its hull structure as an inspectable 3D model, with the evidence and the open questions still attached.

Proven on a real ship, not synthetic data

Balclutha, an 1886 steel-hulled sailing cargo ship, reconstructed end to end from the historical measured drawing set: 71 drawing sheets and 240 survey data pages.

Reproduced the published research

We extracted and verified the major public reference datasets for 3D ship reconstruction and reproduced the field’s key published work on turning 2D ship drawings into 3D hull models.

Every part checked against precedent

Reconstructed components are checked against the vessel’s own type and class precedent, so unsupported regions get flagged as open questions rather than generated.

Inspectable, not just rendered

The result decomposes and recomposes without losing identities, and every numeric claim traces to the measurement record behind it.
You can inspect the result yourself in the Balclutha Evidence Workbench.

What we are building next

1

Internal systems: piping, engines, and smaller parts

The hull is the structure. The work inside it is where most repair scope actually lives. We are extending the same 2D-to-3D pipeline to internal piping runs, machinery and engines, and the smaller components that populate a machinery space.This is harder than hull structure for a specific reason. Hull geometry is continuous and heavily constrained by naval architecture, which gives a reconstruction strong priors to check against. Piping and machinery are discrete, densely packed, drawn in many different conventions, and frequently modified without the drawings being updated. The evidence discipline matters more here, not less.
2

Dead 3D CAD into editable, deconstructable models

A large share of vessels do have a 3D file. It is just unusable: a frozen export, a format nobody supports anymore, or a single fused solid with no structure, no part boundaries, and no way to change anything.We are building the path from those dead files to fully editable and deconstructable models: recovering part boundaries and identities, restoring the assembly hierarchy, and returning geometry that an engineer can actually modify rather than only look at.The difference matters in repair. You cannot plan a steel renewal, a modification, or a part replacement against a model you can only rotate.

An adjacent application

The dead-CAD capability is not ship-specific. The same problem exists anywhere physical equipment outlives the software that designed it. Machinery OEMs and suppliers hold large archives of exactly this kind of data: legacy drawings and frozen CAD for parts that are still in service and still need repairing, long after the original design environment is gone. Reconstructing that data into editable, deconstructable models has the same shape as the ship problem and the same trigger, a repair that cannot be planned without a usable model.
This is an adjacent direction we are tracking, not a near-term product. The sequencing is deliberate: prove the reconstruction and reconciliation work with real vessel operators first. Ships stay the focus.

How to read progress claims in these docs

We try to keep three things clearly separated so the roadmap stays honest: Hull structure reconstruction is demonstrated. Internal systems and dead-CAD revival are in progress. The machinery OEM application is exploring. The Research Log tracks this work week by week, including the parts that did not go as planned.